NetZONE. FOLLOW UP YOUR VISIT – CLASS DISCUSSION

Learning objective

To understand ways of staying safe on the internet.

Scenario

Scenario 1: Billy has recently signed up to an Instant Messaging Service with the help of his mum and dad. They have warned him that he should only include people he knows on his list of contacts. When he goes on-line a message pops up from Tim, a boy from his class. Billy is really upset when he reads Tim’s message saying that he hates him and that so do lots of other people in their class. He doesn’t know what to do.

What do you think he should do and why?
Scenario 2: Jack has just started to use e mail and he has been sending messages to some of his friends and family. He goes to check his in-box and notices there is a message from somebody he has never heard of.

What do you think he should do?


Scenario 3: Lucy has decided to go on Facebook. Her mum and dad have agreed, as she is 13 and old enough to do so. Lucy is messing around on the computer with her friend Kate and they are putting together Lucy’s profile. She adds information about her hobbies and likes and dislikes. After typing in her age, Lucy goes to put on the school she goes to and information about where she lives. Kate tells her she doesn’t think this is a good idea but Lucy argues that only the people she has added as a friendwill be able to see it so it will be fine.

Do you think Lucy should listen to her friend or just go ahead?

Learning outcome

  1. Describe ways of staying safe when using different aspects of the internet.
  2. Describe what you can do if you are worried about something you have seen on the internet.

Did you know?

Over 247 billion emails are sent every day
There are over 243 million websites, what a world of knowledge!
There are over 126 million blogs
Twitter has over 105 million registered users
Facebook has over 400 million active users

Useful links

BBC web wise
Think u know

internet

NetZONE

Resources

PLAN

Click on link above for lesson Plans

ACTIVE

Click above for worksheets, resources and digital media.

GAME

Interactive Learning available from ‘game’ link.